So im trying to make it so when you reach a certain amount of Strength you level up
But I want the needed amount of strength to double everytime
example:
I need 200 strength to level up and once I do level up it goes to 400, then i hit 400 then it goes to 800
Instead it is just going up 100 everytime.
(The script multiplication is ruined right now since I have been playing around with the script for an hour straight)
Script: (Only focus on line 3)
local plr = game.Players.LocalPlayer script.Parent.MouseButton1Click:connect(function() if (plr.leaderstats.Level.Value*100) +100 <= plr.leaderstats.Strength.Value then workspace.Events.Level:FireServer() end end)