How can I make it so that the strength turns into damage?
(PLEASE READ BEFORE ANSWERING)
Example:
If I have exactly 18,674,123 strength then I also deal 18,674,123 damage
I have tried so many different things but I cannot pinpoint exactly what I need, I don't have a damage script currently and the only reason the tool does damage is because of the 2 scripts i took from the roblox sword model in the free models.
Notes: The remote that gives strength - "Swing" The Strength value - "Strength" is a NumberValue (If it is an intvalue it breaks a few of my scripts) Tool that needs to be held in order to gain strength - "Knife"
Here are the scripts used for the game
Tool that gives strength:
LocalScript:
local module = require(script.Parent:WaitForChild("ModuleScript")) local player = game.Players.LocalPlayer local mouse = player:GetMouse() script.Parent.Activated:Connect(function() module.Swing() end)
ModuleScript
local module = {} local replicatedStorage = game:GetService("ReplicatedStorage") function module.Swing() replicatedStorage.Remotes.Swing:FireServer() end return module
Script that gives you strength everytime you click with the tool in hand
(Contains one of the gamepasses used in my game)
Remotes:
local replicatedStorage = game:GetService("ReplicatedStorage") local MPS = game:GetService("MarketplaceService") local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData") local cooldown = 0.5 replicatedStorage.Remotes.Swing.OnServerEvent:Connect(function(player) if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end local debounce = remoteData[player.Name].Debounce if not debounce.Value then debounce.Value = true wait(cooldown) debounce.Value = false local ownGP pcall(function() -- I'm not sure if you need this, this is just how I was taught.. ownGP = MPS:UserOwnsGamePassAsync(player.UserId, 28479471) -- replace 4 with your game pass ID end) if ownGP then -- If player has gamepass player.leaderstats.Strength.Value += (15*2) elseif not ownGP then -- If player doesn't have gamepass player.leaderstats.Strength.Value += 15 end end end)