So I am making a simulator game but I do not know how to make it so when you get a certain amount of Strength different values increase
The values I am trying to make increase is Damage and health.
At the same time I also don't have a level system...
Anyone got any tutorials or examples I can use?
We can make the script listen for changes in the Strength using Changed
or GetPropertyChangedSignal
Strength:GetPropertyChangedSignal("Value"):Connect(function() -- This is assuming it's an intVal or NumberVal if Strength.Value >= 100 then Health.Value = (Health.Value * 1.8) end end)
Then you can mess around with this script, modifying it, etc.