So I am just making a script for fun, and to practice, it is meant to turn the player into a golden giant, but I have run into a problem, It all works fine, but when I try and change the size of the player, they don't change at all, the values are updating inside of the humanoid, but it doesn't change the size of the character.
local uis = game:GetService("UserInputService") local char = script.Parent local pants = char:WaitForChild("Pants").PantsTemplate local shirt = char:WaitForChild("Shirt").ShirtTemplate local colours = char:WaitForChild("Body Colors") local skincolour = colours:Clone() local transformed = false local debounce = false local humanoid = char.Humanoid local function gold() for i, part in pairs(char:GetChildren()) do if part:IsA("MeshPart") then part.Material = "Metal" part.Color = Color3.fromRGB(255,255,0) print("Changed to gold") if part.Name == "Head" then part.face.Transparency = 1 end end if part:IsA("Accessory") then part.Handle.Transparency = 1 end end humanoid.BodyHeightScale.Value = 7 humanoid.BodyWidthScale.Value = 7 humanoid.BodyDepthScale.Value = 7 humanoid.HeadScale.Value = 7 humanoid.BodyProportionScale.Value = 1.75 humanoid.BodyTypeScale.Value = 1.75 char.Shirt:Destroy() char.Pants:Destroy() transformed = true end local function normal() for i, part in pairs(char:GetChildren()) do if part:IsA("MeshPart") then part.Material = "SmoothPlastic" print("Changed to normal") if part.Name == "Head" then part.face.Transparency = 0 part.Color = skincolour.HeadColor3 end if part.Name == "UpperTorso" or "LowerTorso" then part.Color = skincolour.TorsoColor3 end if part.Name == "LeftLowerArm" or "LeftUpperArm" then part.Color = skincolour.LeftArmColor3 end if part.Name == "LeftLowerLeg" or "LeftUpperLeg" then part.Color = skincolour.LeftLegColor3 end if part.Name == "RightLowerArm" or "RightUpperArm" then part.Color = skincolour.RightArmColor3 end if part.Name == "RightLowerLeg" or "RightUpperLeg" then part.Color = skincolour.RightLegColor3 end end if part:IsA("Accessory") then part.Handle.Transparency = 0 end end local newshirt = Instance.new("Shirt",char) newshirt.ShirtTemplate = shirt newshirt.Name = "Shirt" local newpants = Instance.new("Pants",char) newpants.PantsTemplate = pants newpants.Name = "Pants" humanoid.BodyHeightScale.Value = 0.9 humanoid.BodyWidthScale.Value = 0.95 humanoid.BodyDepthScale.Value = 1 humanoid.HeadScale.Value = 1 humanoid.BodyProportionScale.Value = 1 humanoid.BodyTypeScale.Value = 0.7 transformed = false end uis.InputEnded:Connect(function(key) if key.UserInputType == Enum.UserInputType.Keyboard then if key.KeyCode == Enum.KeyCode.Q then if debounce == false then debounce = true if transformed == false then gold() wait(0.5) debounce = false else normal() wait(0.5) debounce = false end end end end end)
Its quite a messy script, but other than the size, it works