for some reason, even if i dont move my mouse my raycast wont detect it hit a part, but other times it does. i have no clue whats causing it though and i cant find anything about it that works for my problem
what it looks like: https://youtu.be/AmsPRP-sEzg (it shoots off to the side if the ray doesn't hit anything)
local code:
FunniCooldown = false Poss = Vector3 Poss2 = Vector3 Hit = Instance script.Parent.Activated:Connect(function() if FunniCooldown == false then wait(0.025) print("Shot") FunniCooldown = true local mouse = game.Players.LocalPlayer:GetMouse() local poss = mouse.Hit.Position - script.Parent.Handle.ShootPoint.WorldPosition local RayParams = RaycastParams.new() RayParams.FilterDescendantsInstances = {script.Parent.Parent} RayParams.FilterType = Enum.RaycastFilterType.Blacklist local RayResult = workspace:Raycast(script.Parent.Handle.ShootPoint.WorldPosition, poss, RayParams) wait(0.1) if RayResult ~= nil then print("Ray hit somin") Poss = RayResult.Position Hit = RayResult.Instance elseif RayResult == nil then Poss = Vector3.new(0,0,0) print("Ray it nothing") end Poss2 = script.Parent.Handle.ShootPoint.WorldPosition script.Parent.FireRemoteEvent:FireServer(Poss, Poss2) wait(0.25) FunniCooldown = false end end)
server code: (only does the trail and animation stuff rn)
script.Parent.FireRemoteEvent.OnServerEvent:Connect(function(Player, Poss, Poss2) script.Parent.BulletTrailEnd.Position = Poss script.Parent.BulletTrailStart.Position = Poss2 script.Parent.Handle.FireSound:Play() script.Parent.BulletTrailEnd.ShootHit.Beam.Width0 = 0.15 script.Parent.BulletTrailEnd.ShootHit.Beam.Width1 = 0.15 local TweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new( 0.15, -- Time Enum.EasingStyle.Linear, -- EasingStyle Enum.EasingDirection.In, -- EasingDirection 0, -- RepeatCount (when less than zero the tween will loop indefinitely) false, -- Reverses (tween will reverse once reaching it's goal) 0 -- DelayTime ) local tween0 = TweenService:Create(script.Parent.BulletTrailEnd.ShootHit.Beam, tweenInfo, {Width0 = 0}) local tween1 = TweenService:Create(script.Parent.BulletTrailEnd.ShootHit.Beam, tweenInfo, {Width1 = 0}) tween0:Play() tween1:Play() local amin = script.Parent.SwingAnim local anim = script.Parent.Parent.Humanoid:LoadAnimation(amin) anim:Play() end)
any help would be appreciated