**ServerScriptService.Combat Server.Combat_Handler:19: attempt to index nil with 'AnimationId' ** This is just the animations part of a combat system from a video i was practicing with, just wondering what was wrong with it. Thanks!
local Animations = script:WaitForChild("Animations") local KeyProvider = game:GetService("KeyframeSequenceProvider") local Combat_Handler = { MeleeAnims = { ["L"] = Animations.Melee1, ["LL"] = Animations.Melee2, ["LLL"] = Animations.Melee3, ["LLLL"] = Animations.Melee4 } } function Combat_Handler:getAnimation(Humanoid, sequence) local length = 0 local keysequence = KeyProvider:GetKeyframeSequenceAsync(Combat_Handler.MeleeAnims[sequence].AnimationId) local keyframes = keysequence:GetKeyframes() for i=1, #keyframes do local Time = keyframes[i].Time if Time > length then length = Time end end return Humanoid.Animator:LoadAnimation(Combat_Handler.MeleeAnims[sequence]), length end return Combat_Handler