I want to make it so when a team gets a specific amount of kills the round ends instead of ending one the timer is over. How would I do it?
local Time = game.ReplicatedStorage.Time local BlueKill = game.ReplicatedStorage.BlueKill local RedKill = game.ReplicatedStorage.RedKill local Status = game.ReplicatedStorage.Status local Teams = game:GetService("Teams") local BlueTeam = 0 local RedTeam = 0 function TimeWait(TimeToWait) Time.Value = TimeToWait repeat wait(1) Time.Value -= 1 until Time.Value < 1 end game.Players.PlayerAdded:Connect(function(player) if Status.Value == "Round in progress" then if BlueTeam < RedTeam then BlueTeam += 1 player.Team = Teams.Blue player.TeamColor = Teams.Blue.TeamColor elseif RedTeam < BlueTeam then RedTeam += 1 player.Team = Teams.Red player.TeamColor = Teams.Red.TeamColor end wait(1) player:LoadCharacter() end player.CharacterAdded:Connect(function(character) character.Humanoid.Died:Connect(function() if character.Humanoid:FindFirstChild("creator") then local killer = character.Humanoid:FindFirstChild("creator").Value if killer.TeamColor == Teams.Blue.TeamColor then BlueKill.Value += -1 else RedKill.Value += -1 end end end) end) end) while true do BlueTeam = 100 RedTeam = 100 RedKill.Value = 100 BlueKill.Value = 100 for _,v in pairs(game.Players:GetChildren()) do v.Team = Teams.Neutral v.TeamColor = Teams.Neutral.TeamColor end Status.Value = "Intermission" TimeWait(20) if #game.Players:GetChildren() < 2 then Status.Value = "Waiting for more players..." TimeWait(5) else Status.Value = "Round In Progress" for _,v in pairs(game.Players:GetChildren()) do if BlueTeam <= RedTeam then BlueTeam += 1 v.Team = Teams.Blue v.TeamColor = Teams.Blue.TeamColor elseif RedTeam < BlueTeam then RedTeam += 1 v.Team = Teams.Red v.TeamColor = Teams.Red.TeamColor end end TimeWait(20) for _,v in pairs(game.Players:GetChildren()) do v.Team = Teams.Neutral v.TeamColor = Teams.Neutral.TeamColor end wait(1) if BlueKill.Value < RedKill.Value then Status.Value = "Blue Win!" elseif RedKill.Value < BlueKill.Value then Status.Value = "Red Win!" else Status.Value = "Tie!" end TimeWait(5) end end