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How do I put CharacterMeshes into r15 models?

Asked by 2 years ago

Hey all! I'm working on a FNaF fan game, so for the AI to work, it needs to be in an r15 model. I've already got that r15 model along with the scripts, but it doesn't work when I transfer those same scripts to the other model. However, the old model is already fully built (for context, it's a Withered Freddy, fully modeled and with charactermeshes, so I want to know how to basically turn it into an r15 model for it to fully work with the scripts I've made). Hopefully that makes sense, and if not, I'll try to include more details in the replies.

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CharacterMeshes do not work with r15 body parts because those parts are already MeshParts. You had to either: 1. Swap parts from other r15 packages, or 2. Use a HumanoidDescription, edit some properties, and run "<path to your freddy model>.Humanoid:ApplyDescription(<path to your HumanoidDescription>)" on your command bar. Y_VRN 246 — 2y
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When using method two, make sure you have a backup of your model stored in a different place in your game (like game.ServerStorage) so when you ruined your model that you were editing, you can always copy the original model and start over. Y_VRN 246 — 2y

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