So I have a folder in Workspace I called SoundEffects and I have different sounds in it with different names like "Complete" for when you go through the complete portal when you beat a level. I made the script in the portals call on the Complete sound in SoundEffects so I could easily duplicate the portals without having to code a bunch of stuff to make it play the sound. The problem is, the sound doesn't play locally, and I can't find a way to be able to easily duplicate it and have it still play the sound locally. I also made it give you exp when you beat the portal and put it in the same script as the sound, but I can take that out and it would be fine. Here is the script I have:
local CoinsGiven = script.CoinsGiven.Value local ExpGiven = script.ExpGiven.Value local CompleteSound = game.Workspace.SoundEffects.Complete local debounce = true local bounce = .5 script.Parent.Touched:Connect(function(Hit) if Hit.Parent:FindFirstChild("Humanoid") ~= nil then local Player = game.Players:GetPlayerFromCharacter(Hit.Parent) if Player and debounce then debounce = false Player.leaderstats.Coins.Value = Player.leaderstats.Coins.Value + CoinsGiven Player.Exp.Value = Player.Exp.Value + ExpGiven CompleteSound:Play() wait(bounce) debounce = true end end end)
Can anyone help me play the sound locally, while still being able to easily copy the part?