local Ablock = game.workspace.A local Bblock = game.workspace.B while true do local parttouchB = Bblock:GetTouchingParts() -- returns a table of parts intersecting B for i,v in pairs(parttouchB) do if v == Ablock then Ablock.anchored = true else Ablock.anchored = false wait() end end end
Hello, I have received this script, So basically
When Part B touches part A, part A must be anchored else A must be unanchored.
The script I have works 100% OK, the only problem is that Part A & B won't always be in the workspace. They could be in groups with different names (Won't constantly be in the same location.)
Is there a way I can fix this?
Thanks