So I'm trying to make a class-based game. Right now I'm testing it out on roblox gear.
So. I'm trying to prevent the person from being able to click again if they already have the tool. Here's the script:
textButton = script.Parent spawns = {game.Workspace.SpawnLocation1 , game.Workspace.SpawnLocation2 , game.Workspace.SpawnLocation3 , game.Workspace.SpawnLocation4} player = script.Parent.Parent.Parent.Parent Trowel = game.ReplicatedStorage.ClassicTrowel:Clone() already = player.Backpack:FindFirstChild("ClassicTrowel") if already == nil then textButton.MouseButton1Down:connect(function() script.Parent.Text = "5" wait(1) script.Parent.Text = "4" wait(1) script.Parent.Text = "3" wait(1) script.Parent.Text = "2" wait(1) script.Parent.Text = "1" wait(1) player.Character:MoveTo(spawns[math.random(1, #spawns)].Position) player.Character.Humanoid.MaxHealth = 200 player.Character.Humanoid.Health = 200 Trowel:Clone().Parent = player.Backpack Trowel:Clone().Parent = player.StarterGear script.Parent.Text = "Change to Builder" end) else return end
Try this..
textButton = script.Parent spawns = {game.Workspace.SpawnLocation1 , game.Workspace.SpawnLocation2 , game.Workspace.SpawnLocation3 , game.Workspace.SpawnLocation4} player = script.Parent.Parent.Parent.Parent Trowel = game.ReplicatedStorage.ClassicTrowel:Clone() already = player.Backpack:FindFirstChild("ClassicTrowel") textButton.MouseButton1Down:connect(function() if already == nil then script.Parent.Text = "5" wait(1) script.Parent.Text = "4" wait(1) script.Parent.Text = "3" wait(1) script.Parent.Text = "2" wait(1) script.Parent.Text = "1" wait(1) player.Character:MoveTo(spawns[math.random(1, #spawns)].Position) player.Character.Humanoid.MaxHealth = 200 player.Character.Humanoid.Health = 200 Trowel:Clone().Parent = player.Backpack Trowel:Clone().Parent = player.StarterGear script.Parent.Text = "Change to Builder" end end)
If you need a code-block to define "already", this should do.
for _, v in pairs(player.Character:GetChildren()) do if v:IsA("Tool") then local already = true end end