Here's scrpt:
local guiMain = Instance.new("GuiMain") guiMain.Name = "ThermalGuiMain" local mode = 0 local thermal = false function lastParent(obj) local object = obj local parent = object.Parent while true do if parent == workspace or parent == game.Lighting or parent == nil then return object else object = parent parent = object.Parent end end end function selectAllPartsOfHuman(obj) if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then local selection = Instance.new("SelectionBox") selection.Adornee = obj selection.Color = BrickColor.new("Really blue") selection.Name = "Selection "..obj.Name selection.Parent = guiMain if obj.Parent:findFirstChild("Humanoid") ~= nil then selection.Color = BrickColor.new("Really red") end obj.AncestryChanged:connect( function() if obj.Parent == nil or lastParent(obj).Parent ~= workspace then selection:remove() end end) else for i,child in pairs(obj:getChildren()) do selectAllPartsOfHuman(child) end end end function onKeyDown(key) if key == "t" then if mode == 0 then if thermal == false then thermal = true selectAllPartsOfHuman(game.Workspace) elseif thermal == true then local child = guiMain:getChildren() for i = 1,#child do child[i].Visible = true end end mode = 1 elseif mode == 1 then local child = guiMain:getChildren() for i = 1,#child do child[i].Visible = false end mode = 0 end end end function onEquipped(mouse) local player = game.Players.LocalPlayer if player.PlayerGui:findFirstChild("ThermalGuiMain") == nil then guiMain.Parent = player.PlayerGui elseif player.PlayerGui:findFirstChild("ThermalGuiMain") ~= nil then local child = guiMain:getChildren() for i = 1,#child do child[i].Visible = true end end mouse.KeyDown:connect(onKeyDown) end function unEquipped(mouse) local child = guiMain:getChildren() for i = 1,#child do child[i].Visible = false end end function updateChildren(new) if mode == 1 then selectAllPartsOfHuman(new) end end game.Workspace.ChildAdded:connect(updateChildren) script.Parent.Equipped:connect(onEquipped) script.Parent.Unequipped:connect(unEquipped)
I don't know if the script is still working, because I was programming it a long time ago.