Hi, I'm trying to make an ability for a sword, where it creates a bubble, and when people walk into it, they freeze. Then after, they unfreeze. The thing is, though, the player doesn't unfreeze for some reason, but the code before it does run? Help would be much appreciated.
Here is the code:
local Damage = 5 local TweenService = game:GetService("TweenService") local frozen = Instance.new("BoolValue") frozen.Name = "Frozen" frozen.Value = false game.ReplicatedStorage.IceBoom.OnServerEvent:Connect(function(player) local char = player.Character local part = game.ServerStorage.Bubble local clone = part:Clone() local Tweeninformation = TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In) local TweenGoal = {Size = Vector3.new(47.333, 47.333, 47.333)} local TweenAnimation = TweenService:Create(clone,Tweeninformation,TweenGoal) local TweenGoal2 = {Size = Vector3.new(0.667, 0.667, 0.667)} local TweenAnimation2 = TweenService:Create(clone,Tweeninformation,TweenGoal2) clone.Parent = game.Workspace clone.Position = char.HumanoidRootPart.Position wait(.3) clone.Explosion:Play() clone.Ice:Play() wait(0.2) game.ReplicatedStorage.Boom:FireAllClients() TweenAnimation:Play() clone.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then if hit.Parent.Name ~= player.Name then hit.Parent.HumanoidRootPart.Anchored = true frozen.Parent = hit.Parent end end end) local hit = 0 while hit <= 5 do wait(1) hit = hit + 1 for i,v in pairs(game.Players:GetPlayers()) do local char = v.Character if char:FindFirstChild("Frozen") then char.Humanoid:TakeDamage(Damage) end end end for i,v in pairs(game.Players:GetPlayers()) do local char = v.Character if char:FindFirstChild("Frozen") then char.Frozen:Destroy() char:FindFirstChild("HumanoidRootPart").Anchored = false print("Unanchored") end end TweenAnimation2:Play() wait(1) clone:Destroy() end)
After doing a bit of research, the instance seems to be garbage-collected. Garbage collection is a process to clear up memory if it is no longer being used. A way to counter this is to parent the instance to an existing instance immediately.