I'm using Zed's Tycoon Kit to develop a tycoon game and improve my scripting skills, however once I published my game to Roblox and actually played outside of studio, the droppers no longer work. Both manual and non-manual, in all 4 tycoons. Everything works completely fine in studio, and I'm not really familiar with "Server" issues.
This is the dropper script:
wait(2) workspace:WaitForChild("PartStorage") while true do wait(1.5) -- How long in between drops local part = Instance.new("Part",workspace.PartStorage) part.BrickColor=script.Parent.Parent.Parent.DropColor.Value part.Material=script.Parent.Parent.Parent.MaterialValue.Value local cash = Instance.new("IntValue",part) cash.Name = "Cash" cash.Value = 5 -- How much the drops are worth part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,1.4,0) part.FormFactor = "Custom" part.Size=Vector3.new(1.2, 1.2, 1.2) -- Size of the drops part.TopSurface = "Smooth" part.BottomSurface = "Smooth" game.Debris:AddItem(part,20) -- How long until the drops expire end
Any help would be greatly appreciated!
Use pcall to catch a error if not printed. Im not ready to make a tutorial for pcall yet, so take this as a example: Pcalls