inround.Changed:Connect(function() if inround.Value == true then for i, plr in pairs(game.Players:GetChildren()) do local char = plr.Character.Humanoid.RootPart if forestmapworkspace == true then local tpparts = math.random(1, #maps:WaitForChild("Forest"):WaitForChild("TPParts"):GetChildren()) local parts = maps:WaitForChild("Maps"):WaitForChild("Forest"):WaitForChild("TPParts").CFrame if tpparts == 1 then char.CFrame = parts:WaitForChild("TPPart1").CFrame elseif tpparts == 2 then char.CFrame = parts:WaitForChild("TPPart2").CFrame elseif tpparts == 3 then char.CFrame = parts:WaitForChild("TPPart3").CFrame elseif tpparts == 4 then char.CFrame = parts:WaitForChild("TPPart4").CFrame elseif tpparts == 5 then char.CFrame = parts:WaitForChild("TPPart5").CFrame elseif tpparts == 6 then char.CFrame = parts:WaitForChild("TPPart6").CFrame elseif tpparts == 7 then char.CFrame = parts:WaitForChild("TPPart7").CFrame elseif tpparts == 8 then char.CFrame = parts:WaitForChild("TPPart8").CFrame elseif tpparts == 9 then char.CFrame = parts:WaitForChild("TPPart9").CFrame elseif tpparts == 10 then char.CFrame = parts:WaitForChild("TPPart10").CFrame elseif tpparts == 11 then char.CFrame = parts:WaitForChild("TPPart11").CFrame elseif tpparts == 12 then char.CFrame = parts:WaitForChild("TPPart12").CFrame else print("Doesn't work") end elseif mountainsmapworkspace == true then local parts = maps:WaitForChild("Maps"):WaitForChild("Mountains"):WaitForChild("spawnparts") local tpparts = math.random(1, #maps:WaitForChild("Mountains"):WaitForChild("spawnparts"):GetChildren()) if tpparts == 1 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart1").CFrame elseif tpparts == 2 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart2").CFrame elseif tpparts == 3 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart3").CFrame elseif tpparts == 4 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart4").CFrame elseif tpparts == 5 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart5").CFrame elseif tpparts == 6 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart6").CFrame elseif tpparts == 7 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart7").CFrame elseif tpparts == 8 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart8").CFrame elseif tpparts == 9 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart9").CFrame elseif tpparts == 10 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart10").CFrame elseif tpparts == 11 then char.Humanoid.RootPart.CFrame = parts:WaitForChild("SpawnPart11").CFrame end else print("Doesn't work") end end elseif inround.Value == false then for i, plr in pairs(game.Players:GetChildren()) do local char = plr.Character.Humanoid.RootPart local thespawnrandom = math.random(1, #game.Workspace.Lobby.Spawns:GetChildren()) local partspawn = game.Workspace.Lobby.Spawns if thespawnrandom == 1 then char.CFrame = partspawn.SpawnLocation1.CFrame elseif thespawnrandom == 2 then char.CFrame = partspawn.SpawnLocation2.CFrame elseif thespawnrandom == 3 then char.CFrame = partspawn.SpawnLocation3.CFrame elseif thespawnrandom == 4 then char.CFrame = partspawn.SpawnLocation4.CFrame elseif thespawnrandom == 5 then char.CFrame = partspawn.SpawnLocation5.CFrame else print("Doesn't work") end end end end)
This is what I have so far but it doesn't work.
the HumanoidRootPart
isn't parented to the Humanoid
object, but to the character model. try plr.Character.HumanoidRootPart
try and use this instead of 'char.Cframe.....'
Player.Character.HumanoidRootPart.Position = game.Workspace.PARTNAME.Position
let me know how it goes and if it works