When a player joins, a folder with a string value containing a Player's Stand Name is made, there is a tool that sends a remote event to ServerScriptService which should (in theory) change the string value so the player can obtain a stand. It says that it changed it, but it did not. Any help with this?
local repStorage = game:GetService("ReplicatedStorage") local event = repStorage:FindFirstChild("StandArrow") event.OnServerEvent:Connect(function(char, standGiven) local player = char.Name local stand = workspace:FindFirstChild(player.." StandChecker") if stand then print("found stand B)") local standValue = stand.Stand.Value if standValue then print("B/ stand to give is "..standGiven) print("B/ current Stand is "..standValue) standValue = standGiven if standValue == standGiven then print("Given correct stand.") else print("Couldn't give stand?") end else print("wheres the stand value >B(") end else print("ayo no stand >B(") end end)