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trying to fix argument 1 missing or nil? to make object spawn in a 1 out of 150 chance

Asked by 2 years ago
Edited 2 years ago

i keep getting this message on this script im working on. I'm still pretty new to scripting so im not sure exactly how to fix this.

function Drop() 

local drops = {"NUKE"} 
local G = math.random(1, 150) 
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 

Obj.Parent = game.Workspace 
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(4,-3,0) 
script:remove()
end 


while true do 
    wait(.1) 
    if (script.Parent.Humanoid.Health <1) then 
        Drop() 
    end 
end

basically i want it so if the math.random number lands on "1" then the nuke will spawn, and if it lands on 2-150, then nothing will spawn.

now the item does spawn in, but i keep getting this error code in output and i'd like to clean up everything i can

2 answers

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0
Answered by
TGazza 1336 Moderation Voter
2 years ago

The above answer is almost right, But you're not checking to see if the selected table entry is nil or not.

Here's my $5 bucks at a stab at this ....

My code:

function Drop() 

    local drops = {"NUKE"} 
    local G = math.random(1, 150) 
    local Selected = drops[G] -- make this a variable, so we can check it in the next step
    if(Selected ~= nil) then -- if its not nil then continue otherwise skip!
        local Obj = game.Lighting:findFirstChild(Selected):Clone() 
        if(Obj ~= nil) then -- make sure theres one available to clone (Might break on the line above)
            Obj.Parent = game.Workspace 
            Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(4,-3,0)
    --  else
    --      warn("Warning: NUKE is nil!")
        end
    --else
    --  print("Selected[",G,"] = nothing!")
    end
    script:remove()
end 


while true do 
    wait(.1) 
    if (script.Parent.Humanoid.Health <1) then 
        Drop() 
    end 
end

seems to run but rarely lands on the nuke, kinda what you wanted

Hope this helps!

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0
Answered by
pwx 1581 Moderation Voter
2 years ago
Edited 2 years ago

You're problem is here:

local drops = {"NUKE"} 
local G = math.random(1, 150) 
local Obj = game.Lighting:FindFirstChild(drops[G]):Clone()

Currently you try to get a random object, however you only have one object. If it decides to try and grab 132 item in the table, however you do not have 132 or more objects in the table, it'll return nil.

So, what you wanna do is use math.random in a sense of how many you have in the table.

local Drops = {'NUKE'}
local G = math.random(1,#Drops) -- gets between 1 and the amount of drops
if G ~= nil then
    local Obj = game.Lighting:FindFirstChild(Drops[G]:Clone()
end -- check if drops actually has items

Edited version for what you want from the new comment:

local Drops = {'NUKE'}
local G = math.random(1,150) -- gets number between 1 and 150
if G == 1
    local Obj = game.Lighting:FindFirstChild(Drops[1])
    if Obj then
        Obj:Clone().Parent = nil -- change this to your parent
    end -- check for drop
else
    -- not 1, try something else?
end -- check if drops actually has items
0
i tried this but got the error code " : Expected ')' (to close '(' at line 6), got 'end' " nick2222 20 — 2y
0
ok i may have explained this poorly, what i want to happen is in the math.random i want it so if the number lands on "1" then the nuke will drop. any if it lands on any numbers between 2 - 150 then nothing will happen nick2222 20 — 2y
0
Ah, let me fix this accordingly. pwx 1581 — 2y

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