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Stop player getting launched after disabling platform stand?

Asked by 2 years ago
Edited 2 years ago

When I disable platform stand using this script, the player/dummy get flung into the air. I would prefer it to have nearly no delay because delay is really important in my game

script.Parent.Changed:Connect(function()
    if script.Parent.Value == true then
        script.Parent.Parent.Humanoid:UnequipTools()
        script.Parent.Parent.Humanoid.PlatformStand = true
    elseif script.Parent.Value == false then
        script.Parent.Parent.Humanoid.PlatformStand = false
    end
end)

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