When I disable platform stand using this script, the player/dummy get flung into the air. I would prefer it to have nearly no delay because delay is really important in my game
script.Parent.Changed:Connect(function() if script.Parent.Value == true then script.Parent.Parent.Humanoid:UnequipTools() script.Parent.Parent.Humanoid.PlatformStand = true elseif script.Parent.Value == false then script.Parent.Parent.Humanoid.PlatformStand = false end end)