I currently have a script that gives the player the character once they have 32 points
local Avatar = game:GetService("ReplicatedStorage"):FindFirstChild("ArmorBoost").K game.Players.PlayerAdded:Connect(function(player) if player:WaitForChild("leaderstats").Difficulty.Value >= 32 then local PlayerAvatar = Avatar:Clone() PlayerAvatar.Parent = game:GetService("StarterPlayer") PlayerAvatar.Name = "StarterCharacter" wait(0.1) player:LoadCharacter() end end)
This works, but it applies it to ALL Players. Not just one. What do I do?