I wanted to make a DataStore for tools. There are no errors whatsoever. Every number I print is printed in the output but the tools I was expecting isn't coming up.
local dss = game:GetService('DataStoreService') local backpackds = dss:GetDataStore('BackpackStore') local equipped = nil game.Players.PlayerAdded:Connect(function(plr) local backpack = plr.Backpack local data = backpackds:GetAsync(plr.UserId) if data then for i, _ in pairs(backpack:GetChildren()) do _:Destroy() end print(0) for i,_ in pairs(data) do print(12) if game.ReplicatedStorage:WaitForChild('Tools'):FindFirstChild(_) then print(1) local tool = game.ReplicatedStorage.Tools[_] local clonedver = tool:Clone() clonedver = backpack print(2) end end end plr.CharacterAdded:Connect(function(c) c.ChildAdded:Connect(function(_) if _:IsA('Tool') then equipped = _ end end) end) end) game.Players.PlayerRemoving:Connect(function(plr) local backpack = plr.Backpack local data = {} for i, v in pairs(backpack:GetChildren()) do table.insert(data,v.Name) end if equipped then table.insert(data,equipped.Name) end local success, msg = pcall(function() backpackds:SetAsync(plr.UserId,data) end) if not success then print('Error:',msg) else print('Saved Backpack for player',plr.Name) end end)
I check the table in the DataStore plugin and it should've worked.
I deleted all tools since it was the starter tools.
I probably did something wrong getting the data but I don't know what...
Any suggestion/help is appreciated!
dude, I DID CLONEDVAR = BACKPACK AND NOT CHANGE THE PARENT ;-;