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How to check True or False During Script Run?

Asked by 9 years ago

So I fixed some problems with my Toaster. But I realized as I was testing it that I missed a pretty big thing.

So although my improved script prevents the Toaster from turning on while unplugged, it DOESN'T know if it's plugged in or not WHILE it's already on.

So it doesn't shut off while it's running

Here's the script that when you press it it starts the Toaster up:

Plugged = workspace.ToasterCord:WaitForChild("Plugged")


function onClicked(playerWhoClicked)
    if Plugged.Value == true then
    script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, -0.4, 0)
    wait(0.7)
    script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0.4, 0)
    wait(6)
    workspace.Toaster.Heat1.BrickColor = BrickColor.new("Dusty Rose")
    workspace.Toaster.Heat2.BrickColor = BrickColor.new("Dusty Rose")
    wait(6)
    workspace.Toaster.Heat1.BrickColor = BrickColor.Red()
    workspace.Toaster.Heat2.BrickColor = BrickColor.Red()
    wait(8)
    workspace.Toaster.Heat1.BrickColor = BrickColor.new("Really red")
    workspace.Toaster.Heat2.BrickColor = BrickColor.new("Really red")
    wait(10)
    script.Parent.Parent.Base.Smoke.Enabled = true
    wait(12)
    script.Parent.Parent.Base.Smoke.Opacity = 0.3
    wait(30)
    script.Parent.Parent.Base.Smoke.Opacity = 1
    wait(10)
    script.Parent.Parent.Base.Fire.Enabled = true
    script.Parent.Parent.Base.PointLight.Enabled = true
    if Plugged.Value == false then 
        script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, -0.1, 0)
        wait(0.2)
        script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0.1, 0)

    end



end
end

2 answers

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1
Answered by
Discern 1007 Moderation Voter
9 years ago

Your second if statement (Line 27) never runs if your first one (Line 5) is not true. To solve this, place one of the ends before the second if statement. Check this out:

Plugged = workspace.ToasterCord:WaitForChild("Plugged")


function onClicked(playerWhoClicked)
    if Plugged.Value == true then
    script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, -0.4, 0)
    wait(0.7)
    script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0.4, 0)
    wait(6)
    workspace.Toaster.Heat1.BrickColor = BrickColor.new("Dusty Rose")
    workspace.Toaster.Heat2.BrickColor = BrickColor.new("Dusty Rose")
    wait(6)
    workspace.Toaster.Heat1.BrickColor = BrickColor.Red()
    workspace.Toaster.Heat2.BrickColor = BrickColor.Red()
    wait(8)
    workspace.Toaster.Heat1.BrickColor = BrickColor.new("Really red")
    workspace.Toaster.Heat2.BrickColor = BrickColor.new("Really red")
    wait(10)
    script.Parent.Parent.Base.Smoke.Enabled = true
    wait(12)
    script.Parent.Parent.Base.Smoke.Opacity = 0.3
    wait(30)
    script.Parent.Parent.Base.Smoke.Opacity = 1
    wait(10)
    script.Parent.Parent.Base.Fire.Enabled = true
    script.Parent.Parent.Base.PointLight.Enabled = true
    end
    if Plugged.Value == false then 
        script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, -0.1, 0)
        wait(0.2)
        script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0.1, 0)




end
end
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Answered by
RedCombee 585 Moderation Voter
9 years ago

Your false check is inside of the true check, so it will never execute.

Plugged = workspace.ToasterCord:WaitForChild("Plugged")
function onClicked(playerWhoClicked)
    if Plugged.Value == true then
        -- Code for true value
    elseif Plugged.Value == false then
        -- Code for false value
    end
end

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