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GUI on all clients not showing in the explorer?

Asked by 2 years ago

I'm working on a game and the start has a party GUI a little bit like dungeon quest's, just lower quality.

local temp = script.Parent
local event = game.ReplicatedStorage.updateListC
local serverAmount
local scrip = script.joinButtonScript
event.OnClientEvent:Connect(function(name, priv, diff, pass)
    if temp.Name == "template" then
        local server = temp:Clone()
        local scrip2 = scrip:Clone()
        if serverAmount == nil then
            serverAmount = 1
        else
            serverAmount = serverAmount + 1
            server.Position = temp.Position + UDim2.fromScale(0, 0.031)
        end
        server.Parent = temp.Parent
        server.Visible = true
        server.Name = "server"..tostring(serverAmount)
        server.name.Text = name
        server.joinability.Text = priv
        server.difficulty.Text = diff
        scrip2.Parent = server.join
        print("server made")
    else
        print("error in template script")
    end
end)

This is fired on all clients from the server. It's parent is a template for what the servers would look like on a list of all of them, and it has a LocalScript under it that is supposed to activate when they press the join button. ("server made" is printed)

while wait() do
    if script.Parent.Parent.Name == "partyList" then
        break
    end
end
print("out of loop")
local join = script.Parent
local player = game.Players.LocalPlayer
local event = game.ReplicatedStorage.joinPartyE
local func = game.ReplicatedStorage.joinPartyR
local partyMenu = join.Parent.Parent.Parent.partyMenu
join.MouseButton1Click:Connect(function()
    local serverToJoin = join.Parent.name.Text
    event:FireServer(serverToJoin)
end)
event.OnClientEvent:Connect(function(data)
    if data[1] == true then
        partyMenu.LocalScript.Enabled = false
        partyMenu.start.Visible = false
        join.Parent.Parent.Visible = false
        partyMenu.player1.Text = data[2]
        if data[3] then
            partyMenu.player2.Text = data[3]
        else
            partyMenu.player2.Text = player.DisplayName
        end
        if data[4] then
            partyMenu.player3.Text = data[4]
            partyMenu.player4.Text = player.DisplayName
        end
        partyMenu.Visible = true
    else
        partyMenu.Parent.full.Visible = true
    end
end)

This is the join button script, which never prints "out of loop" because the first script never actually makes a server gui. While it is visible to other players, I can never find it in the explorer, which makes this script fail because it is not under "partyList." Can anyone figure out where the error is in the first script?

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