I'm facing an issue where in a server script I am executing this code:
local assetsUtils = require(game.ServerStorage.Utils.AssetsManager) local Players = game:GetService("Players") -- When a player joins, fetch thumbnail. Players.PlayerAdded:Connect(function(player) assetsUtils.getPlayerThumbnail(player) end)
I have a module script named AssetsManager with the following function inside:
local AssetsManager = {} function AssetsManager:getPlayerThumbnail(player) print(player) -- Get Player Thumbnail local userId = player.UserId local thumbType = Enum.ThumbnailType.HeadShot local thumbSize = Enum.ThumbnailSize.Size150x150 local content = player:GetUserThumbnailAsync(userId, thumbType, thumbSize) -- Set Image Label to Thumbnail local playerThumbnail = Instance.new("ImageLabel") playerThumbnail.Name = userId playerThumbnail.Parent = game.ReplicatedStorage.PlayerThumbnails print("Thumbnail for " .. userId .. "fetched.") end return AssetsManager
When I run the server script and print the value of player it is nil despite me passing the player parameter to the function. Does anyone know why this is happening and what I could do to fix it?
Thank you!
The issue was I used a '.' instead of a ":"
Whoops.
assetsUtils.getPlayerThumbnail(player)
should be
assetsUtils:getPlayerThumbnail(player)