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I cant figure out how to add a cap to a inventory item. Can you help?

Asked by 3 years ago
Edited 3 years ago

Ok so like I'm making a inventory I got it setup so that it something to your inventory. But I cant figure out how to make it cap out my current systems loops through everything in the inventory and then when it finds a item with the same name and adds its amount. But now I gotta check if its below 50 before adding it and then also if it goes above 50 when adding I gotta make a new iventory block thingy and add that to it. Im sorry of this is to complicated im bad at explaining this is the code I wrote recently idk if it helps. Thanks in advance!

local AddInv = game.ReplicatedStorage.RemoteEvents.AddInv


local RemoveInv = game.ReplicatedStorage.RemoteEvents.RemoveInv

function AddItem(Amount, ObjName, ImageID, CanEquip)

for i, items in pairs(script.Parent.ItemLayout:GetChildren()) do

    print(ObjName)

    if items.Name == ObjName and items.Amount.Value < 50 then

        items.Amount.Value = items.Amount.Value + Amount

        print("Added amount")

        if items.Amount.Value > 50 then

            local OverAmount = items.Amount.Value - 50

            items.Amount.Value = 50

            for i, leftovers in pairs(script.Parent.ItemLayout:GetChildren()) do

                if OverAmount ~= nil and leftovers.Name == ObjName and 

                    leftovers.Amount.Value < 50 and leftovers.Amount.Value ~= 50 then

                    print("leftover found")

                    leftovers.Amount.Value = leftovers.Amount.Value + OverAmount
                else
                    print("No leftovers creating new")
                    local NewItem = script.Parent.ItemLayout.ItemBoxEx:Clone()

                    NewItem.Parent = script.Parent.ItemLayout

                    NewItem.Name = ObjName

                    NewItem.Amount.Value = Amount   

                    NewItem.ItemImage.Image = ImageID

                    NewItem.EquipAble.Value = CanEquip

                end
                break
            end
        end
    else
        print("Not found creating new")
        local NewItem = script.Parent.ItemLayout.ItemBoxEx:Clone()

        NewItem.Parent = script.Parent.ItemLayout

        NewItem.Name = ObjName

        NewItem.Amount.Value = Amount   

        NewItem.ItemImage.Image = ImageID

        NewItem.EquipAble.Value = CanEquip

        break
    end
end

end

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