Ok so like I'm making a inventory I got it setup so that it something to your inventory. But I cant figure out how to make it cap out my current systems loops through everything in the inventory and then when it finds a item with the same name and adds its amount. But now I gotta check if its below 50 before adding it and then also if it goes above 50 when adding I gotta make a new iventory block thingy and add that to it. Im sorry of this is to complicated im bad at explaining this is the code I wrote recently idk if it helps. Thanks in advance!
local AddInv = game.ReplicatedStorage.RemoteEvents.AddInv local RemoveInv = game.ReplicatedStorage.RemoteEvents.RemoveInv function AddItem(Amount, ObjName, ImageID, CanEquip) for i, items in pairs(script.Parent.ItemLayout:GetChildren()) do print(ObjName) if items.Name == ObjName and items.Amount.Value < 50 then items.Amount.Value = items.Amount.Value + Amount print("Added amount") if items.Amount.Value > 50 then local OverAmount = items.Amount.Value - 50 items.Amount.Value = 50 for i, leftovers in pairs(script.Parent.ItemLayout:GetChildren()) do if OverAmount ~= nil and leftovers.Name == ObjName and leftovers.Amount.Value < 50 and leftovers.Amount.Value ~= 50 then print("leftover found") leftovers.Amount.Value = leftovers.Amount.Value + OverAmount else print("No leftovers creating new") local NewItem = script.Parent.ItemLayout.ItemBoxEx:Clone() NewItem.Parent = script.Parent.ItemLayout NewItem.Name = ObjName NewItem.Amount.Value = Amount NewItem.ItemImage.Image = ImageID NewItem.EquipAble.Value = CanEquip end break end end else print("Not found creating new") local NewItem = script.Parent.ItemLayout.ItemBoxEx:Clone() NewItem.Parent = script.Parent.ItemLayout NewItem.Name = ObjName NewItem.Amount.Value = Amount NewItem.ItemImage.Image = ImageID NewItem.EquipAble.Value = CanEquip break end end
end