Hi, I was wondering if there's a way to play a custom soundid when walking at a certain speed?
Try:
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(c) local sound = Instance.new('Sound') sound.Parent = c c.Humanoid:GetPropertyChangedSignal('WalkSpeed'):Connect(function() if c.Humanoid.WalkSpeed == certain number here then sound.SoundId = SoundId here sound:Play() end end) end) end)
Every time the walkspeed changes it will check if the value is a certain number.