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How do I make an On-Death teleport?

Asked by 9 years ago

How do i make an On-Death teleport, I have some free ones, but none of them work. I want to have it so when Player is killed, He/She is teleported to the lobby that I have, here is one that i have.

~~~~~~~~~~~~~~~~~local Humanoid = script.Parent.Zombie function PwntX_X() local tag = Humanoid:findFirstChild("creator") if tag ~= nil then if tag.Value ~= nil then local Player = tag.Value if Player ~= nil then Player.Character.Torso.CFrame = CFrame.new(4699, 809, -134) end end end end Humanoid.Died:connect(PwntX_X)~~~~~~~~~~~~~~~~~

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Please edit your post. Put all you code in a code block, that is, click the little blue Lua symbol and put your code between the squiggly lines it creates. Perci1 4988 — 9y
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The squiggly lines must be on their own line, that is, ~~~~~~~ (NEW LINE) --[[code]]-- (NEW LINE) ~~~~~~ Perci1 4988 — 9y

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Answered by 9 years ago
game:GetService('Players').PlayerAdded:connect(function(player)
    player.CharacterAdded:connect(function(character)
        character:WaitForChild("Humanoid").Died:connect(function()
wait(5.1) --5 is the average respawn time.
player.Character.Torso.CFrame = CFrame.new(4699, 809, -134)
        end)
    end)
end)
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