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RemoteEvent is not a valid member of Folder "ReplicatedStorage.StandFolder.RemoteEvents?"

Asked by 2 years ago
Edited 2 years ago

I'm making a Jojo game and I'm trying to figure out the summon/punching part. This comes up in the output when I try to summon my character Here's the script

local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService")

local mainFolder = game.ReplicatedStorage.StandFolder
local Summon = mainFolder.RemoteEvents.Summon
local Punching = mainFolder.RemoteEvents.Punching
local Lean = mainFolder.RemoteEvents.Lean

Summon.OnServerEvent:Connect(function(player, isActive)
    local char = player.Character
    local hrp = char.HumanoidRootPart

    if isActive == true then
        local Stand = mainFolder.Models.Stand:Clone()
        local mainPart = Stand.PrimaryPart

        Stand.Parent = char
        mainPart.CFrame = hrp.CFrame

        local weld = Instance.new("ManualWeld")
        weld.Name = "Weld"
        weld.Part0 = mainPart
        weld.Part1 = hrp
        weld.C0 = mainPart.CFrame:ToObjectSpace(hrp.CFrame)
        weld.Parent = weld.Part0

        for i, bodyPart in pairs(Stand:GetChildren()) do
            if bodyPart:IsA("BasePart") and bodyPart ~= mainPart then
                local info = TweenInfo.new(0.45)
                local goal = {Transparency = 0}

                local tween = TweenService:Create(bodyPart, info, goal)
                tween:Play()
            end
        end

        local info = TweenInfo.new(0.5)
        local goal = {}
        goal.C0 = weld.Part0.CFrame:ToObjectSpace(weld.Part1.CFrame)
        goal.C1 = weld.Part0.CFrame:ToObjectSpace(weld.Part1.CFrame * CFrame.new(-3, 1.5, 3))

        local tween = TweenService:Create(weld, info, goal)
        tween:Play()

        local AnimControl = Stand.AnimationController
        local Idle = AnimControl:LoadAnimation(script.Animations.Idle)
        Idle:Play()
    else
        local Stand = char:FindFirstChild("Stand")
        local mainPart = Stand.PrimaryPart

        if Stand then
            if Stand.PrimaryPart:FindFirstChild("Weld") then
                local weld = Stand.PrimaryPart:FindFirstChild("Weld")

                for i, bodyPart in pairs(Stand:GetChildren()) do
                    if bodyPart:IsA("BasePart") and bodyPart ~= mainPart then
                        local info = TweenInfo.new(0.45)
                        local goal = {Transparency = 1}

                        local tween = TweenService:Create(bodyPart, info, goal)
                        tween:Play()
                    end
                end

                local info = TweenInfo.new(0.5)
                local goal = {}
                goal.C0 = weld.Part0.CFrame:ToObjectSpace(weld.Part1.CFrame)
                goal.C1 = weld.Part0.CFrame:ToObjectSpace(weld.Part1.CFrame)

                local tween = TweenService:Create(weld, info, goal)
                tween:Play()

                tween.Completed:Connect(function()
                    Stand:Destroy()
                end)
            end
        end
    end
end)

Lean.OnServerEvent:Connect(function(player, isMoving)
    local char = player.Character
    local Stand = char:WaitForChild("Stand")

    local LeanAnim = Stand.AnimationController:LoadAnimation(script:WaitForChild("Lean"))
    LeanAnim:Play()

    if Stand then
        RunService.Heartbeat:Connect(function()
            if hum.MoveDirection ~= Vector3.new(0,0,0) then
                LeanAnim:AdjustWeight(1.001)
            else
                LeanAnim:AdjustWeight(0)
            end
        end)
    end
end)

Punching.OnServerEvent:Connect(function(player, currentAttack)
    local char = player.Character
    local Stand = char:FindFirstChild("Stand")
    local weld = Stand.HumanoidRootPart:FindFirstChild("Weld")

    local combatModule = require(script.Combat)

    Stand.HumanoidRootPart.Massless = true

    if currentAttack == 1 then
        combatModule.Main(weld, TweenService, Stand, script.Animations.RightPunch, char, currentAttack)
    elseif currentAttack == 2 then
        combatModule.Main(weld, TweenService, Stand, script.Animations.LeftPunch, char, currentAttack)
    elseif currentAttack == 3 then
        combatModule.Main(weld, TweenService, Stand, script.Animations.Smash, char, currentAttack)
    end
end)
0
can you tell us the line where the error occurs? PaleNoobs 37 — 2y
0
local char = player.Character x_Hxneyyx 2 — 2y
0
line 81 x_Hxneyyx 2 — 2y
0
is this a local script? LordKrox 39 — 2y
0
no, a regular script. x_Hxneyyx 2 — 2y

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