repeat nomoreplayers = true if j[f].Character.Inmap.Value == false then j[f].Character.HumanoidRootPart.CFrame = CFrame.new(d[i].TeleportPart.Position + Vector3.new(0, 10, 0) j[f].Character.Inmap.Value = true nomoreplayers = false end until nomoreplayers d[i].Round.OGHealth.Value = 130 j[f].Character.Ingame.Value = true j[f].PlayerGui.Cash.Value = 600 d[i].Round.Health.Value = 130 wait(10) d[i].Game.Value = true d[i].Round.Main.Disabled = false
so i want the repeat to keep repeating until all players have inmap to true (j is players and j[f] is specific player) but for some reason it wont keep repeating until all players inmap is true, i wouldnt need this repeat if there wasnt a wait 10, but since there is one a player would only teleport to the spot every 10 seconds, but i want them to all teleport to the spot at the same time, so is there a way i could make the repeat keep repeating until all players have inmap as true?