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humanoid.running function not firing if i walk in a direction for too long?

Asked by 3 years ago

so the funtion fires if i walk but if i continue walking in that direction for a while it doesnt fire unless i change directions

local human = script.Parent:WaitForChild("Humanoid")
local debounce = false

human.Running:Connect(function()
    if not debounce then
        debounce = true
        wait(script:WaitForChild("Waittime").Value)
        print("TEST")
        script:WaitForChild("Step"):Play()
        local value = Instance.new("StringValue", script.Parent:WaitForChild("Torso"))
        value.Name = "Soundvalue"
        game.Debris:AddItem(value, 3)
        debounce = false
    end
end)

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1
Answered by 3 years ago

humanoid.Running only fires when the WalkSpeed of the humanoid changes. try using this instead

local human = script.Parent:WaitForChild("Humanoid")
local debounce = false

while humanoid.MoveDirection.Magnitude > 0 do --// Checks if the HumanoidRootPart of the character is moving using the humanoid.MoveDirection
    if not debounce then
        debounce = true
        wait(script:WaitForChild("Waittime").Value)
        print("TEST")
        script:WaitForChild("Step"):Play()
        local value = Instance.new("StringValue", script.Parent:WaitForChild("Torso"))
        value.Name = "Soundvalue"
        game.Debris:AddItem(value, 3)
        debounce = false
    end
end)
0
it worked! GameBuilderLol 58 — 3y
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