i have this teleporting door script (it fades in and out, works perfectly for normal players) but it won't teleport an enemy, or npc. the npc/enemy has a humanoid (it's the drooling zombie made by roblox) this is the teleport script
local TeleportationDoorEvent = game.ReplicatedStorage.TeleportationDoorEvent local Door1 = script.Parent.Door1 local Door2 = script.Parent.Door2 local debounce = false Door1.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then if not debounce then debounce = true local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr then TeleportationDoorEvent:FireClient(plr) wait(0.8) hit.Parent.HumanoidRootPart.CFrame = Door2.CFrame wait(2) debounce = false end end end end) -- (door 2 is removed so you can only teleport one way)
local TeleportationDoorEvent = game.ReplicatedStorage.TeleportationDoorEvent local Door1 = script.Parent.Door1 local Door2 = script.Parent.Door2 local debounce = false Door1.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then if not debounce then debounce = true local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr then TeleportationDoorEvent:FireClient(plr) end wait(0.8) if hit.Parent:FindFirstChild("HumanoidRootPart",true) then hit.Parent.HumanoidRootPart.CFrame = Door2.CFrame end wait(2) debounce = false end end end end) -- (door 2 is removed so you can only teleport one way)
Maybe This Will work
this will make you teleporting to door2 when door1 has been touched
local TeleportationDoorEvent = game.ReplicatedStorage.TeleportationDoorEvent local Door1 = script.Parent.Door1 local Door2 = script.Parent.Door2 local debounce = false Door1.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then if not debounce then debounce = true hit.Parent.HumanoidRootPart.CFrame = CFrame.new(Door2.CFrame) debounce = false end end end end)