I have a LocalScript where the camera follows the head instead of the HumanoidRootPart. Here is the script:
while true do local plr = game.Players.LocalPlayer local char = plr.CharacterAdded:wait() local hum = char:WaitForChild("Humanoid") local rootpart,head = char:WaitForChild("HumanoidRootPart"),char:WaitForChild("Head") game:GetService("RunService"):BindToRenderStep("CameraOffset",Enum.RenderPriority.Camera.Value-1,function() hum.CameraOffset = (rootpart.CFrame+Vector3.new(0,1.5,0)):pointToObjectSpace(head.CFrame.p) end) wait(0.01) end
It works fine, so i implemented a script that allows to see your body in first person but then this happens:
https://ibb.co/GCXz1CL
So i edited the offset here:
hum.CameraOffset = (rootpart.CFrame+Vector3.new(1,1.5,0)):pointToObjectSpace(head.CFrame.p)
But then this happens:
https://gfycat.com/somberwearycornsnake
There is a way to solve this problem so that the camera stays in front of the head at all times?