I'm not sure how I can explain this but I'm pretty new to using module scripts and making my own functions. I'm currently making a turn based RPG and I need to make it so when I put the enemies' name in the function like "Dummy2" or reference said target then the function will attack that target. How can I do so? Here is the script:
local module = {} Fighters = game.Workspace.Fighters Points = game.Workspace.Points function AttackA(targetName) local target = Fighters.Enemy:WaitForChild(targetName) local attacker = Fighters.Ally:WaitForChild("Dummy1") attacker.Humanoid:MoveTo(Points.AttackPoint.Position) end return module