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How can I use SetNetworkOwner property on a Welded Model?

Asked by
cancle5 120
2 years ago
Edited 2 years ago

Basically I was coding a weapon system until I came to a problem. This system is more of a advanced type (with custom weapon animations, ect.) and decided to do this on the client for smoother gameplay. Though the problem is that It only changes for the client. How can I fix this?

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Use ipairs loop i guess? I think you don’t need to change networkowner property bc I assume your weapons are parented to character thus as I remember all parts inside a player character are controlled by his client MrSuperKrut 167 — 2y

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