i want the part to spawn in my head and go to the tween position however it is spawning below me and not reaching the correct position
local replicatedstorage = game:GetService("ReplicatedStorage") local event = replicatedstorage:WaitForChild("suicide") event.OnServerEvent:Connect(function(player,newgun) local tweenservice = game:GetService("TweenService") local name = game.Workspace[tostring(player)] local tweeninf = TweenInfo.new( 1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 1, false ) local humanoid = name:WaitForChild("Humanoid") local newgun = replicatedstorage:FindFirstChild("gunfx").Gun:Clone() local SA = Instance.new("Animation") SA.AnimationId = "rbxassetid://8230012628" local Suicide = humanoid:LoadAnimation(SA) name.HumanoidRootPart.Anchored = true local newgun = replicatedstorage:FindFirstChild("gunfx").Gun:Clone() humanoid.BreakJointsOnDeath = false newgun.Parent = name.RightHand newgun.CFrame = name.RightHand.CFrame + Vector3.new(0.076, 0.61,0.209) newgun.Massless = true local weld = Instance.new("Motor6D") weld.Parent = name.RightHand weld.Part0 = name.RightHand weld.Part1 = name.RightHand.Gun.Handle newgun.bulletp1.CFrame = name.Head.CFrame * CFrame.new(0.053,0.265,0.512) newgun.bulletp2.CFrame = name.Head.CFrame * CFrame.new(0.053,0.275,0.506) print("test") Suicide:Play() wait(0.8) print("mandem") local bullet1 = name.RightHand.Gun.bulletp1 local bullet2 = name.RightHand.Gun.bulletp2 local bul1 = name.RightHand.Gun.bulletp1.CFrame local bul2 = name.RightHand.Gun.bulletp2.CFrame local start = bul1 local endpos1 = bul1 + Vector3.new(0.053,6.399,4.635) local start2 = bul2 local endpos2 = bul2 + Vector3.new(0.053,6.409,4.641) local p1prop= { CFrame = bul1 * Vector3.new(0.053,6.399,4.635) } local p2prop = { CFrame = bul2 * CFrame.new(0.053,6.409,4.641) } local tween1 = tweenservice:Create(bullet1,tweeninf,p1prop) local tween2 = tweenservice:Create(bullet2,tweeninf,p2prop) tween1:Play() tween2:Play() name.HumanoidRootPart.Anchored = false wait(10) newgun.bulletp1:Destroy() newgun.bulletp2:Destroy() end)
thanks in advance