Basically, I am trying to break the head joint of a player once they died, however every time I try, it does not work. Any help?
The easiest way to do this is to set PlayerCharacter.Humanoid.BreakJointsOnDeath
to False
so a character will be a some sort of statue when he dies. And if you want to cut off head, you want to set PlayerCharacter.Head.CanCollide
to True
(false by default) so it can collide with a surface, and whenever a character dies, remove Motor6D
from a head (it's called Neck): PlayerCharacter.Head:FindFirstChildOfClass("Motor6D"):Destroy()