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whenever i press the key that i have set up in the code nothing happens, why is this ?

Asked by 3 years ago

I will show the full code, however it is inside a tool if that helps.

local tool = script.Parent
local KOValue = "Kills"
local player = game:GetService("Players").LocalPlayer
local replicatedstorage = game:GetService("ReplicatedStorage")
local remoteFunction = replicatedstorage:WaitForChild("RemoteFunction")
local gungui = tool.Parent.Parent.PlayerGui:WaitForChild("gungui")
local ammo = gungui:WaitForChild("am")
local maxammo = gungui:WaitForChild("maxam")
local fetchBulletsLeft = replicatedstorage:WaitForChild("BulletsLeft")
local UIS = game:GetService("UserInputService")
local re = gungui:WaitForChild("reload")

local Bullet = replicatedstorage:WaitForChild("bullet")
local basepart = game.Workspace.Terrain

local bulletspeed = 500
local damage = 25
local FireRate = 0.1
local out = false
local attack = false

local ko = false

local function touching(hit)
    local zom = hit.Parent.Name == "zombie"
    if zom then
        local zombie =hit.Parent.Zombie
        wait()
        if zombie.Health <= 0 and ko == false then
            ko = true
            local pla = game.Players:GetPlayerFromCharacter(tool.Parent)
            pla.leaderstats[KOValue].Value = pla.leaderstats[KOValue].Value + 1
            wait(0.1)
            ko = false
        end
    end
end 

tool.Activated:Connect(function(hit)

    if out == false then 
        if attack == false then 
            attack = true

            local player = game.Players:GetPlayerFromCharacter(tool.Parent)
            local MouseHitLookVector = remoteFunction:InvokeClient(player)

            local NewBullet = Bullet:Clone()
            NewBullet.CFrame = tool.Handle.CFrame
            NewBullet.Parent = game.Workspace

            NewBullet.Velocity = MouseHitLookVector * bulletspeed
            NewBullet.Touched:Connect(touching)
            if ammo.Value > 0 then
                ammo.Value -= 1
                gungui.Currentammo.Visible = true
                gungui.ammo.Visible = true
            elseif maxammo.Value == 0 and ammo.Value == 0 then
                out = true
            else
                re.Visible =true    
                out = true
                gungui.Currentammo.Visible = false
                gungui.ammo.Visible = false
            end


            wait(FireRate)
            attack = false
            basepart.Touched:Connect(function(lit)
                if lit.Name == "bullet" then
                    wait(2)
                    lit:Destroy()
                end

            end)


        end
    else
        UIS.InputBegan:Connect(function(key)
            print("fuck my life")
            if key == Enum.KeyCode.R then
                if re.Visible == true then
                    re.Visible = false
                    wait(2)
                    ammo.Value = 25
                    maxammo.Value -= 25
                    out = false
                end
            end
        end)    
    end
end)


thankyou for reading, i hope i can fix this :)

0
it is not a local script, and i can't get mouse either, even though i can grab the local player gymsharklife1 54 — 3y
0
i found line 82 funny Galaxybombboy 134 — 3y

2 answers

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Answered by
imKirda 4491 Moderation Voter Community Moderator
3 years ago

See documentation for InputBegan, it returns InputObject, not Enum.KeyCode, you need to replace line 83 with this:

if key.KeyCode == Enum.KeyCode.R then

Though your script still has major issue, everytime Activated fires and out is true you are creating a new connection with :Connect, thus if you activate the tool 20 times with out being true, you are going to have 20 new connections and all of them will be active, this is bad for performance and memory, fix that by creating only a single connection and check if out (or other variable you might need) is true / false inside of it. You have done same mistake with basepart.Touched, though idk what exactly you wanted to achieve with it so I will leave it up to you to fix. Here is an example of what I mean:

UIS.InputBegan:Connect(function(key)
  -- Stop continuing the code if these conditions are not true
  -- you should specify your own conditions, toolIsEquipped
  -- variable does not even exist, just a placeholder
  if not toolIsEquipped or not out then
    return
  end

  print("fuck my life")
  if key.KeyCode == Enum.KeyCode.R then
    if re.Visible == true then
      re.Visible = false
      wait(2)
      ammo.Value = 25
      maxammo.Value -= 25
      out = false
    end
  end
end)    

Whenever you get better, you can try other method by disconnecting and connecting events.

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Answered by 3 years ago

thankyou for your help, i ended up fixing it just by using a remote function to grab players data, due to the script being a server script.

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Idk if this is intended but you indexed Humanoid to Zombie, and you didn't damage the zombies but this is kind of not a solution so i post here Xapelize 2658 — 3y

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