I was making a program that finds whenever there's 1 person left alive, so here's the script:
local AlivePlrs = {} while #AlivePlrs ~= 1 do wait() for _, Char in pairs(game.Workspace:GetChildren()) do wait() if Char:IsA("Model") and Char:FindFirstChild("Humanoid") then -- Make sure it's a Character, not something else local Humanoid = Char.Humanoid table.insert(AlivePlrs, #AlivePlrs + 1, Char.Name) Humanoid.Died:connect(function() for Position, Plr in ipairs(AlivePlrs) do wait() if Plr == Char.Name then -- If they are in the table then... table.remove(AlivePlrs, Position) -- Position is an iterator which gives a number, in this case we can use that number to find where their name is in this table and remove it end end end) end end wait() end print(AlivePlrs[1].Name) game.Workspace.Win:Fire(AlivePlrs[1])
There's an error message that AlivePlrs[1] is nil.