Hi, I am creating a game where the game will need to save and update the KO's. But, to accomplish that, the game needs to track KO's. How would I even BEGIN to do this?!
Here, maybe this could help get you started:
local Players = game.Players local Template = Instance.new 'BoolValue' Template.Name = 'leaderstats' Instance.new('IntValue', Template).Name = "Kills" Instance.new('IntValue', Template).Name = "Deaths" Players.PlayerAdded:connect(function(Player) wait(1) local Stats = Template:Clone() Stats.Parent = Player local Deaths = Stats.Deaths Player.CharacterAdded:connect(function(Character) Deaths.Value = Deaths.Value + 1 local Humanoid = Character:FindFirstChild "Humanoid" if Humanoid then Humanoid.Died:connect(function() for i, Child in pairs(Humanoid:GetChildren()) do if Child:IsA('ObjectValue') and Child.Value and Child.Value:IsA('Player') then local Killer = Child.Value if Killer:FindFirstChild 'leaderstats' and Killer.leaderstats:FindFirstChild "Kills" then local Kills = Killer.leaderstats.Kills Kills.Value = Kills.Value + 1 end return end end end) end end) end)
So pretty much in this script, its a leaderboard for the players kills and deaths. Now, if you were wanting to just have the KO's and not have the deaths, it would look something like this:
local Players = game.Players local Template = Instance.new 'BoolValue' Template.Name = 'leaderstats' Instance.new('IntValue', Template).Name = "KO's" --- Name of what you want your scoreboard to say EX: Kills, KO's Players.PlayerAdded:connect(function(Player) wait(1) local Stats = Template:Clone() Stats.Parent = Player Player.CharacterAdded:connect(function(Character) local Humanoid = Character:FindFirstChild "Humanoid" ---- Naming the humanoid in the game. if Humanoid then Humanoid.Died:connect(function() --- On the players death, these lines of code run. for i, Child in pairs(Humanoid:GetChildren()) do if Child:IsA('ObjectValue') and Child.Value and Child.Value:IsA('Player') then local Killer = Child.Value if Killer:FindFirstChild 'leaderstats' and Killer.leaderstats:FindFirstChild "Kills" then local Kills = Killer.leaderstats.Kills Kills.Value = Kills.Value + 1 ---- Adds 1 to the Kill value or in your case, the KO value. end return end end end) end end) end)
In this script, I removed the new instance stated deaths, and all of the death coding in the script. I also changed the name of Kills to KO's for you. Hopefully this helps you at all.