Hello, I want to save an instance and it's properties (like it's parent, a child's color, and other stuff like that) into a string or UTF-8 so I can use MessagingService to send it game-wide. Basically I want a GUI to be updated game-wide. The frame has some properties and children I want to cross over, but I'm not sure how I should do it. The code block is here:
local newidea = player.PlayerGui.Main.Scroll.Air:Clone() newidea.Parent = player.PlayerGui.Request.Holder newidea.TextButton.BackgroundColor3 = color newidea.TextButton.Text = message newidea.ele1.Value = ele11 newidea.ele2.Value = ele22 newidea.ID.Value = #game.ReplicatedStorage.ServerScroll:GetChildren() + 1 local newideastring = tostring(newidea) msgservice:PublishAsync("AddNewElementForVoting", newideastring)
When I run it, it sends "Air", which if you looked was the thing that I was trying to clone, but I changed it. I was hoping the changes would cross over too but that didn't happen. Even if they did, how would I put it into the game? I realize that I also need a way of undoing it so I can make it back into a frame with the correct parent and children. I'm pretty stumped about this. Do I have to put it into a weird table? Is it just impossible? I hope you can help. Thanks.
I have found a solution: You can encode it and then decode it with HTTPService. I hope this helps anyone who has the same issue.