So im trying to make a Flash game, he has this thing where he can go so fast that everyone around him is standing still. I want to do this and use like a Bubble and if they go inside that bubble then they move very slow. Idk if there is a way to make it so the person that made that bubble doesn't get effected by it (I use a touch event)
**this is my code for the part below **
local part = script.Parent part.Touched:Connect(function(hit) local player = hit.Parent:WaitForChild("Humanoid") player.WalkSpeed = 1 end) part.TouchEnded:Connect(function(hit) local player = hit.Parent:WaitForChild("Humanoid") player.WalkSpeed = 16 end)
from what I understand, when a player is touching a certain button, everyone else is moving slowly? Set a variable to check the person who made the bubble, then:
local part = script.Parent local bubblemaker = nil -- set this variable when someone makes bubble, or use a different value stored somewhere else part.Touched:Connect(function(hit) local player = hit.Parent:FindFirstChild("Humanoid") if player ~= nil and hit.Parent.Name ~= bubblemaker.Name then player.WalkSpeed = 1 end end) part.TouchEnded:Connect(function(hit) local player = hit.Parent:FindFirstChild("Humanoid") if player ~= nil and hit.Parent.Name ~= bubblemaker.Name then player.WalkSpeed = 16 end end)
(this is untested, and you will have to edit it to make it work with your game