The question is a bit confusing but basically I want to give custom animations to each different team and for them all not to have the same one. I'm making a game with groups and roles so knowing how to separate different groups of players for fighting skills and such would be helpful.
Simple. Every time a character is added, you check the player's current team and insert items accordingly.
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") if player.Team == game.Teams.Example then elseif player.Team == game.Teams.Example2 then end) end)