I made a script so that when the game loads, it changed the baseplate color to White and the material to neon, but it doesn't seem to be working right. Heres my script:
base = game.Workspace.Baseplate
base.BrickColor = BrickColor.new("Medium stone grey")
base = Enum.Material.Neon
print("Baseplate Manager Loaded")
base = Enum.Material.Neon
You assigned the material to the 'base' variable instead of the part's material property. What you probably meant to do was this:
base.Material = Enum.Material.Neon