I am currently working on a dynamic crosshair, but it's very laggy. Does anyone know why? Here is a video showing the crosshair: https://youtu.be/laGr12VruKo
Here is part of the script that controls the crosshair (Local, inside tool):
local function ChangeSpread(spreadAmount) if spread ~= maxSpread and not aiming then mainFrame:TweenSize( UDim2.new(0, spreadAmount*50, 0, spreadAmount*50), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, true ) elseif not aiming then mainFrame:TweenSize( UDim2.new(0, maxSpread*50, 0, maxSpread*50), Enum.EasingDirection.Out, Enum.EasingStyle.Linear, true ) end end mouse.Button1Down:Connect(function() if not aiming then spread = spread + .5 else spread = spread end end) game:GetService("RunService").RenderStepped:Connect(function(deltaTime) changeSpread(spread) end)
Any help is greatly appreciated!