--im using math.random for sounds but the thing is the sound overlaps the other sound when playing, is there a way? --this is my script is there to make it where the math.random waits till the audio is over?
local sound = workspace["Sound"] --this is my sound from my workspace
while true do wait(math.random(1,7)) sound:Play() end
--if you don't get my question go into a roblox studio get a sound put this script in then put for math.random like to 1, and 4 or something so it overlaps so you can see my problem
Nevermind guys i figured it out my self here is the script if you also need it
local sound = workspace.sound --for the sound just put your sound while true do -- creates a loop for math.random wait() if sound.Playing == false then -- this script is so it only works when it is playing wait(math.random(1,7)) sound:Play() elseif sound.Playing == true then -- if it is playing then it does the print below print("Hello") --i just did this so it could do something so it works (you can just put something else if you want) end end