So first I had a error and somebody helped me with it but now it has a second.I'm new to this with tables and dont have a clue what to fix there i tried wait for child and FindFirst Child but both didnt work.(Maybe i did it wrong)
Error: PumpkinCave is not a valid member of Folder "Players.RedXgamerfausn.HalloweenGates"
Script:
local DataStoreService = game:GetService("DataStoreService") local dataStore = DataStoreService:GetDataStore("HalloweenGatesStore") -- This can be changed to whatever you want local function saveData(player) -- The functions that saves data player:WaitForChild("HalloweenGates") local tableToSave = { player.HalloweenGates.PumpkinCave.Value; -- First value from the table player.HalloweenGates.GiantPumpkin.Value; -- Second value from the table player.HalloweenGates.HauntedEntrance.Value; -- Third player.HalloweenGates.HauntedBiome.Value --Fourthed } local success, err = pcall(function() dataStore:SetAsync(player.UserId, tableToSave) -- Save the data with the player UserId, and the table we wanna save end) if success then -- If the data has been saved print("Data has been saved!") else -- Else if the save failed print("Data hasn't been saved!") warn(err) end end game.Players.PlayerAdded:Connect(function(player) -- When a player joins the game -- // Assigning player stats // local HalloweenGates = Instance.new("Folder") HalloweenGates.Name = "HalloweenGates" HalloweenGates.Parent = player local PumpkinCave = Instance.new("BoolValue") PumpkinCave.Name = "Pumpkincave" PumpkinCave.Parent = HalloweenGates local GiantPumpkin = Instance.new("BoolValue") GiantPumpkin.Name = "GiantPumpkin" GiantPumpkin.Parent = HalloweenGates local HauntedEntrance = Instance.new("BoolValue") HauntedEntrance.Name = "HauntedEntrance" HauntedEntrance.Parent = HalloweenGates local HauntedBiome = Instance.new("BoolValue") HauntedBiome.Name = "HauntedBiome" HauntedBiome.Parent = HalloweenGates local data -- We will define the data here so we can use it later, this data is the table we saved local success, err = pcall(function() -- Get the data from the datastore or assign a default table if there is none data = dataStore:GetAsync(player.UserId) or { false, false, false, false } end) if success then -- If there were no errors and player loaded the data PumpkinCave.Value = data[1] -- Set the Value to the first value of the table (data) GiantPumpkin.Value = data[2] -- Set the Value to the second value of the table (data) HauntedEntrance.Value = data[3]-- ^^ HauntedBiome.Value = data[4]-- ^^ else -- The player didn't load in the data, and probably is a new player print("The player has no data!") -- The default will be set to 0 end end) game.Players.PlayerRemoving:Connect(function(player) -- When a player leaves local success, err = pcall(function() saveData(player) -- Save the data end) if success then print("Data has been saved") else print("Data has not been saved!") warn(err) end end) game:BindToClose(function() -- When the server shuts down for _, player in pairs(game.Players:GetPlayers()) do -- Loop through all the players local success, err = pcall(function() saveData(player) -- Save the data end) if success then print("Data has been saved") else print("Data has not been saved!") warn(err) end end end)