I'm trying to print a string when the time when the game starts is equal or higher than the time 5 seconds from when the game starts.
But it's not working as expected, maybe i'm just silly here but i don't know.
local oneSecond = 1 local oneMinute = oneSecond * 60 local oneHour = oneMinute * 60 local oneDay = oneHour * 24 local oneYear = oneDay * 365 while wait() do local secondsOs = os.time() if secondsOs >= secondsOs + (oneSecond * 5) then print("Reward is up!") end end
local oneSecond = 1 local oneMinute = oneSecond * 60 local oneHour = oneMinute * 60 local oneDay = oneHour * 24 local oneYear = oneDay * 365 while wait() do local secondsOs = os.time() -- It's on this line!! (I think) if secondsOs >= secondsOs + (oneSecond * 5) then print("Reward is up!") end end
So, I think it's because it's updating every wait()- oh, and also using wait() is a very bad idea!!- the secondsOs is also being updated so every wait() it checking if the current secondsOs is higher than itself + 5 seconds. Do you understand? So you need to do:
local oneSecond = 1 local oneMinute = oneSecond * 60 local oneHour = oneMinute * 60 local oneDay = oneHour * 24 local oneYear = oneDay * 365 local secondsOs = os.time() -- Not changed while wait() do local currentOs = os.time() if currentOs >= secondsOs + (oneSecond * 10) then print("Reward is up!") else print("pu si draweR") -- That's Reward is up backwards end end
instead. (I think)