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How to make my script give leaderstat value only to player who touched the part, not all server?

Asked by 3 years ago

Explaination: Ok so i made a portals and scripts what teleporting player to next stage and giving to player leaderstats +1 stage completed. So, we have tested that system with my friend, and figured that script gives +1 stage completed to all players on server. So im wanna change it to make give +1 stage only for those players, who touched portal script.

Scripts:

Local StarterPack scripts(they are almost same, just part what player touching changed):

local touchName = "Stages"
    local rs = game:GetService("ReplicatedStorage")

    local touchEvent = rs:WaitForChild('TouchEvent')
    local portal = workspace.FirstStage.FrostPartal.PortalPart
    local Debounce = false

    portal.Touched:Connect(function()
            if(Debounce == false) then
                    Debounce = true 
                    touchEvent:FireServer() 
                    wait(1) 
                    Debounce = false
end)

Server Leaderstats Script:

local function onPlayerJoin(player)
    local leaderstats = Instance.new("Folder")
    leaderstats.Name = "leaderstats"
    leaderstats.Parent = player


    local start = Instance.new("IntValue")
    start.Name = "Stages"
    start.Value = 0
    start.Parent = leaderstats
end

game.Players.PlayerAdded:Connect(onPlayerJoin)

local touchName = "Stages"
local rs = game:GetService("ReplicatedStorage")

local touchEvent = rs:WaitForChild('TouchEvent')



touchEvent.OnServerEvent:Connect(function(plr)

    plr.leaderstats[touchName].Value = plr.leaderstats[touchName].Value +1

    wait(1)




end)

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Answered by 3 years ago
Edited 3 years ago

Alright so this isn't guaranteed to help you since I've only been scripting for almost 2 months but I'll try to help.

Don't put the touched event in a LocalScript. I once did a touch and teleporting event there and it broke my whole game. Do it in a ServerScript instead. And as you're doing that, there's no need to do a RemoteEvent.

That's probably the main problem so try getting rid of your LocalScript and do this Script in ServerScriptService

game.Players.PlayerAdded:Connect(function(plr) --Making a PlayerAdded function and event
    local leaderstats = Instance.new("Folder") --Making a leaderstats
    leaderstats.Parent = plr --Parenting the leaderstats to the player
    leaderstats.Name = "leaderstats" --Changing its name to leaderstats
    local start = Instance.new("IntValue") --Adding the stage values
    start.Name = "Stages" --Naming it Stages
    start.Parent = leaderstats --Parenting it to leaderstats
end)

local db = false --Adding a debounce

local portal = workspace.FirstStage.FrostPartal.PortalPart --Defining the portal

portal.Touched:Connect(function(hit) --Touched function
    if hit.Parent:FindFirstChild("Humanoid") and not db then --Checking if a player touched it and that debounce is false
        db = true --Making debounce true
        local plr = game.Players:GetPlayerFromCharacter(hit.Parent) --Getting the player that touched it
        plr.leaderstats.Stages.Value = plr.leaderstats.Stages.Value + 1 --Adding value
        wait(10) --The cooldown for the debounce, you can make this as much as you want
        db = false --Making debounce false
    end
end)
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