The title says it all, But all I need is a line of code that checks to see the player is loaded in, then starts the rest of the script. thanks
I believe "PlayerAdded" is what you're looking for.
local players = game:GetService("Players") players.PlayerAdded:Connect(function() -- Your code here. end)
I don't think this does exactly what you want, but it runs when the player loads in.
It may be:
wait until game.Loaded end
or
wait until game:IsLoaded end
IT may be either of those two.