-- Variables for the bosses local CheemS = script.Parent.Cheems local CheemsHealth = CheemS.Boss.Health local BigDoge = script.Parent["Buff Doge"] local CheemsSoundId = "rbxassetid://170278900" local BigDogeSoundId = "rbxassetid://7128572620" -- I KNOW THIS SOUNDS FROM WARFRAME NOW SHUT UP PLEASE!!!!!!!!! local CheFourth = CheemS.Boss.MaxHealth/4 local CheThird = CheemS.Boss.MaxHealth/3 local CheHalf = CheemS.Boss.MaxHealth/2 local AlmostDead = CheemS.Boss.MaxHealth/10 -- Functions CheemS.Boss.Died:Connect(function() -- If cheems dies destroy buff doges forcefield local CheemsSound = Instance.new("Sound") CheemsSound.SoundId = CheemsSoundId CheemsSound.Parent = CheemS.HumanoidRootPart CheemsSound.PlayOnRemove = true CheemsSound.Volume = 2.5 CheemsSound.RollOffMaxDistance = 4800 CheemsSound:Destroy() local KaBOOM = Instance.new("Explosion") KaBOOM.Parent = CheemS.HumanoidRootPart KaBOOM.Position = CheemS.HumanoidRootPart.CFrame.Position KaBOOM.BlastPressure = 350000 KaBOOM.DestroyJointRadiusPercent = 0 KaBOOM.BlastRadius = 0.5 BigDoge.ForceField:Destroy() -- got it local KaBOOM = Instance.new("Explosion") KaBOOM.Parent = BigDoge.HumanoidRootPart KaBOOM.Position = BigDoge.HumanoidRootPart.CFrame.Position KaBOOM.BlastPressure = 0 KaBOOM.DestroyJointRadiusPercent = 0 local ShieldDownSound = Instance.new("Sound") ShieldDownSound.SoundId = BigDogeSoundId ShieldDownSound.Parent = BigDoge.HumanoidRootPart ShieldDownSound.Volume = 3.45 ShieldDownSound.RollOffMaxDistance = 1500 ShieldDownSound.PlayOnRemove = true ShieldDownSound:Destroy() CheemS.HumanoidRootPart.Beam:Destroy() end) BigDoge.Boss.Died:Connect(function() -- It seems buff doge has died local KaBOOM = Instance.new("Explosion") KaBOOM.Parent = BigDoge.HumanoidRootPart KaBOOM.Position = BigDoge.HumanoidRootPart.CFrame.Position KaBOOM.BlastPressure = 806000 KaBOOM.BlastRadius = 0.1 KaBOOM.DestroyJointRadiusPercent = 0 wait(5) script.Parent.Link:Destroy() BigDoge.AI:Destroy() CheemS.AI:Destroy() end) CheemS.Boss.HealthChanged:Connect(function(CheemsHealth) if CheemsHealth <= CheHalf then CheemS.HumanoidRootPart.Beam.Color = ("Really Blue") end if CheemsHealth <= CheThird then CheemS.HumanoidRootPart.Beam.Color = ("Neon Orange") -- i'm having problems here end if CheemsHealth <= CheFourth then CheemS.HumanoidRootPart.Beam.Color = ("Really Red") end if CheemsHealth <= AlmostDead then CheemS.HumanoidRootPart.Beam.Color = ("Really Black") end end)
I tried to make a script that makes the beam change color when an npc is at a certain amount of health it says nothing in the output but the script doesn't work for some reason i tried using elseifs but it would give a script error how do i fix this? also ignore the other lines lol
u see my dude the thing about beams is that theres a special way to set their color and this is how u do it
local color_of_the beam = Color3.fromRGB() -- u can set the color of the beam here (but it has to be set in numbers not in letter like u did) local color_sequence_of_the_beam = ColorSequence.new{ ColorSequenceKeypoint.new(0,color_of_the beam), ColorSequenceKeypoint.new(1,color_of_the beam) } --so after u created the sequence in yur case u can set the color of yur beam like this CheemS.HumanoidRootPart.Beam.Color = color_sequence_of_the_beam
hope this helped