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# How do I make a hold down timer for capture points?

Asked by
itsbboy 10
9 days ago

Hello, I've been working on a game and the main gameplay is to capture flag points but the problem is that you capture the point instantly without needing to wait. I was wondering how I can modify the script I have.

Thanks.

Other Info:

The script is a normal script inside model inside workspace

Script:

local team = game.Teams["US Armed Forces"]
local open = false

script.Parent.Touched:Connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if not open then
if player.Team == team then
script.Parent.CanCollide = false
for i = 1, 8 do
script.Parent.Parent.American.Transparency = 0
script.Parent.Parent.Non.Transparency = 1
script.Parent.Parent.German.Transparency = 1
script.Parent.Parent.PointTextPart.B.Enabled = true
script.Parent.Parent.PointTextPart.N.Enabled = false
script.Parent.Parent.PointTextPart.G.Enabled = false
game.Workspace.APoint.Value = 1
wait(2)
end
end
else
if player.Team ~= team then
player.Character.Humanoid.Health = 0
end
end
end
end)

0
can you explain it further? Do you want the player to touch the part and get points or overtime they get points? FantasticFrontierGuy 33 — 8d
0
Well for example battlefield 1. In the game when your on a capture point you have too defend the point before it has been captured by your team. itsbboy 10 — 8d

### 1 answer

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Answered by 8 days ago

I do not really get what you mean by "capturing points" I understood it like that: You want transparency of Non and German 1 when its fully captured, We dont know what you want to do. I tried to help in a way I understood it, so I hope I understood it right:

local team = game.Teams["US Armed Forces"]
local open = false

script.Parent.Touched:Connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if not open then
if player.Team == team then
script.Parent.CanCollide = false
script.Parent.Parent.American.Transparency = 0
for i = 0, 1, 0.1 do
script.Parent.Parent.Non.Transparency = i
script.Parent.Parent.German.Transparency = i
wait(1)
end
script.Parent.Parent.PointTextPart.B.Enabled = true
script.Parent.Parent.PointTextPart.N.Enabled = false
script.Parent.Parent.PointTextPart.G.Enabled = false
game.Workspace.APoint.Value = 1
end
else
if player.Team ~= team then
player.Character.Humanoid.Health = 0
end
end
end
end)

0
Well basically Control points is the official term I looked up for gamemodes like conquest in battlefield or other games where you hold the point while defending it for your team after that the point is fully captured on to your team. Thanks though and sorry I'm bad at explaining sometimes itsbboy 10 — 8d